As promised in an earlier post I am going to give my thoughts on the merits of both Flat and Rich design styles.
But before any of that, I'm going to share a few articles that set the context for this current debate in the world of design:
A great starting point for definitions: http://sachagreif.com/flat-pixels/
An interesting comparison article: http://www.lonodigital.com/news/skeuomorphism-vs-flat-design--which-style-is-better.php
A (rational) hatred of skeuomorphism: http://www.fastcodesign.com/1670760/will-apples-tacky-software-design-philosophy-cause-a-revolt
In the context of Usability Design: http://www.effectiveui.com/blog/2013/03/29/flat-versus-rich-usability-design/
Is Apple about to drop skeuomorphism design for iOS7?: http://www.ibtimes.com/apple-ios-7-rumors-skeuomorphism-features-gone-replaced-new-flat-design-video-1227479#
Actually the list could go on and on but here is a good start for your journey to understanding what the differences between Flat / Rich (skeuomorphism) design are and how the industry is reacting to a shift in trend.
I stated in the introduction to this post that I would give my own thoughts but actually there's plenty of opinion out there already without me contributing my subjective views.
Put simply; both styles of design are just tools to visually portray information and functionality. Consider context and usability impact then make an informed decision. Neither is better than the other, and if I was to offer one thought to consider; it's that actually, when you get down to the very fundamentals of a design decision, pretty much everything, bar a few abstract interfaces, is a form of skeuomorphism design. Why else do we make a button look like a button?
[...] discuss the merits of these two distinct styles of design as part of this post but I will create a separate post just for that [...]
ReplyDelete[...] may remember my brief investigation into the shift in design trends concerning digital media application and interfa... (and graphic design in [...]
ReplyDelete